PCB007 Magazine

PCB-Sept2016

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14 The PCB Magazine • September 2016 by Dan Feinberg FEINLEIN ASSOCIATES, INC. This article and subsequent follow-ups will cover various disruptive technologies. During the planning stage for this month's issue of The PCB Magazine, I was asked to consider a number of potential topics; two of them are areas that I am very interested in—augmented reality (AR) and virtual reality (VR), and 3D printing and se - curity. Another is a topic that I do not believe gets enough coverage—counterfeit components. Faced with a difficult choice I decided to cover not one, but all, and in order to cover them in some detail they each deserve their own research and commentary. Therefore, this will be the first of at least three articles. The topic I chose for this month is disrup- tive technologies, focusing on AR, VR, and mixed reality (MR). In future articles, I will cover security issues such as phishing, hacking, malicious code insertion, etc. Then, I'll cover new techniques and progress in 3D manufac- turing (no longer limited to printing) as well as the growing problem of counterfeit compo- nents and assemblies. Disruptive Technologies– VR, AR and Star Trek FEATURE

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